Thursday, October 24, 2013

Episode 2 - Rules and Lords of Waterdeep

In this second episode of the Start Space Podcast, we introduce some new segments! In Gamer Lingo, we define "Eurogame" and "Ameritrash". In our main topic, we discuss rules. Rules may be the biggest barrier to entry in modern boardgames. We tackle this large topic from a number of directions. How do we learn rules? How do we teach rules? What is it like to learn rules as a new player? We discuss each of those questions. Then, we introduce Tony Talk, where Tony gives a quick monologue on any board game related topic he desires. In this episode, Tony describes the strong bonding and social aspects of gaming. And finally, we review Lords of Waterdeep, the mega-popular worker placement game from Wizards of the Coast. 

Look at that cover. You know you wanna play this.


The setup. On the right, you can see the very blocky adventurers that you will be sending on quests.


The board and player setup. The map of Waterdeep is really quite nice to look at in person. 


 A Lord card. If you had this card, you would be looking to complete Arcana and Piety quests during the game.


The Builder's Hall and Questing portion of the board. Enlarged for reference because, well, they are important.


 The Scoundrels of Skullport expansion adds this Corruption track and a bunch of awesome blue skulls.


The expansion also adds these boards to the game, giving players additional choices from the get-go.

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