Thursday, July 24, 2014

Episode 35 - Gaming Awards and Rampage (Terror in Meeple City)

Lots of stuff happening in this episode!

1) Find out how to enter our newest contest!
2) We give a breakdown of the recent gaming awards and our opinions on awards as a whole.
3) A review of Rampage (Terror in Meeple City) from Asmodee games!


Thursday, July 10, 2014

Episode 34 - Exploring Games and Neuroshima Hex

In this episode, we talk about the push and pull between the desire to fully explore a single game and the drive to play more and more new games. Gamer Lingo makes an appearance and we review the game Neuroshima Hex!


Wednesday, June 25, 2014

Episode 33 - Collectability and War of the Ring 2nd Edition

In this episode, we make an important announcement about the future of the podcast, talk about collecting in the tabletop hobby, and review War of the Ring 2nd Edition! It's pretty special.





The game at setup. Lots of plastic and cards.


A close-up of some of the Free People's troops. 

Wednesday, June 11, 2014

Episode 32 - Genre Spotlight: Worker Placement and Splendor

In this episode, we talk about the ever-expanding world of Worker Placement games before reviewing the hot new family game, Splendor! 



Pictures incoming!

Saturday, June 7, 2014

Episode 31 - Gaming on the Go and Duel of Ages 2

In this episode, we're talking about the gaming we did on vacation. From games in the car to introducing relatives to the hobby, we cover it all before reviewing the absurd team-combat game, Duel of Ages 2!





Duel of Ages 2 is a team-based combat game which features such diverse characters as Geronimo and a Unicorn.


The are some of the "platters" that will make up the game board.


The game relies heavily on cards for items, adventures, and the resolution of tests.


The game at setup. Notice that the platters are locked together with "keys" which represent the team bases and various labyrinths around the map.


Some of the other tokens that come with the base game. You will not often need all of these tokens, as many are scenario specific.


Wednesday, May 21, 2014

Episode 30 - Introducing Our Buddy and Game of Thrones: The Card Game

In this episode, we talk to our friend and gaming partner, Wes, who will be doing some review work for us over on the BGG guild. Following introductions, we review the Fantasy Flight LCG, Game of Thrones: The Card Game!




Game of Thrones: The Card Game uses stunning, original artwork that really evokes the fantasy theme.


Examples of Plot (left) and regular cards. Note the red symbol on the character. That icon show that the character can participate in Military Challenges.


A player's setup. Simple and elegant. 


Power and Gold tokens. (Altoid tins not included)


This board and the accompanying miniatures are only used in the multiplayer version of the game.


You can really tell that Fantasy Flight meant for this game to be played with more than two players. Why else would they put so much work into these otherwise useless pieces?

Wednesday, May 14, 2014

Episode 29 - Online Vs. Local and Robinson Crusoe

In this episode, we tackle the hotbutton issue of Online vs. Local retailers. Then, we review the co-op hotness, Robinson Crusoe!




Robinson Crusoe is a game for 1-4 players, by Z-Man Games.


Here is the game, setup in all its glory. There are quite a few tokens and decks of cards to contend with, but setup really shouldn't take too long once you become familiar with the game.


The game comes with a number of scenarios to play through. We focused on this intro scenario, which requires the players to build a large fire.


Event cards have an immediate effect (top half), and then move to the threat track where players can place a pawn on the card to take the bottom action. If players don't react in time, the penalty at the very bottom of the card is activated.


An example of some of the invention cards that you will see when playing the intro scenario.


Close-up on the starting camp. Our survivors have washed up on this beach which will provide us with one wood resource and one perishable food resource per turn. We will be exploring out from here.


An example of the action dice. Spreading out your pawns will force you to rely on these dice to complete your actions. It can be just as frustrating as it sounds.